Quake resurrection hacked




















A possible option will be the perma-death of rogue-likes. I like this because savegame is giving me a hassle. Will it be an all interior dungeon style adventure like the original, or a romp through strange outdoors with occasional buildings?

Will there be RPG style elements, like food, trading goods, seeking clues, a buy stuff guy , and upgradable stats? These and other choices remain to be made. I'm hoping to build a following on my patreon site to gather feedback.

The beta is currently available: Quake Hack beta 1. How is development going? Well, I just got back to the code from one of those life hiatuses. I now have a solution to one of my most difficult problems with the biome generation system. That is my next bit of code to tackle on this project. When that is ready, I want to put together another beta demo, this time with the outside world system. One quirky issue in the beta is some sound problem. Wander around long enough and all sound except ambient cuts out.

This may be related to how many entities are created and "live". What do I think the biggest stumbling block is right now? Map chunks. For sure. Outside chunks are a challenge because I want to retain the quake one style. But quake one has very few outdoor areas. Inside chunks are a super challenge. Not only do bits of maps need to be put into a specific format. They all need to connect and build a random map in a pleasing and playable fashion. This part of the process is very time consuming.

What would I like to see included? Support for some of the cool mods that many of you have built! I'm looking at your Small Mod, Seven. I welcome your feedback, regardless of backing on patreon. If you are interested in backing my projects on patreon and want to participate in the creation process, I will make sure you have access to the latest test snapshots and code. I will also give anyone who provides ideas and advice credit in various places, including links to your projects.

Is this all? The main purpose of making the tech is a stand alone game with no connection to quake. One that I can sell. In the coming months I will be posting details about that on Six Gaming. The Last Stand Union City. Potty Racers 3. Swords and Sandals 3. Earn to Die Part 2. Boxhead 2 Play. Karrion Killer. Labyrneath 2. Coin Collector Upgrader. Stickjet Challenge.

Spin Spin Penguins. It's the Eurogamer News Cast! Top Rated Games. Pokemon Tower Defense. Age of War 2. There are three things you have to know before engaging the monster that is Quake. First, Patience! Be patient! This game will EAT you free time if you let it. It took me two weeks to finish off in normal difficulty, with about two hours of play each day.

That means a total playtime of hours. Now, this isn't an RPG, but considering the fact that Doom II can take a good player about 5 hours to finish in medium difficult levels, you can guess how long is this game. Well, not 5 hours, but it's quite easier Second, Quake has a very discrete ammount of keys. This is because the levels are very closed, and with some rocket jumping, joke around, and having a I guess good time, you can find all the holes of the levels there are Lots of 'em, believe me.

I will note some of them, but there are probably more. And third:When you start the game, you will start at the first level duh , Welcome to Quake. This place is the link between all the dimensions, and you'll visit this place four times through the game. We will take the right path, the Hard one. Be careful of the lava pool. It's humilliating to fall there This is the easiest dimension, but has quite a few twisted levels, so don't go off wandering like you're on god mode.

Author: John Romero. Suggested Music: Resurrection, by Fear Factory. This place is quite easy to beat, no matter which mode you play Even Nightmare. Like all the dimensions, you'll start in a high-tech level sort of. Start going thru the door, the look at you right, jump there, and shoot the wall. Some Shells! Get out of there, the get to the left ledge. Run and jump to the ledge that's directly in fron of you.

At the end you will get some basic armor. Then, get back, and enter the next door. Kill the thing and push the button to go down. Down there you will face an squad of grunts and doggies, then jump below the bridge. Follow the river, then at some point you will see a grunt and a health powerup.

Get back to the place with the bridge, then go to the door. Kill them all, be careful of the explosive can, the go behind the pillar to your right. Aim the little planet picture up, and you will be lifted and you can get the health. This alone doesn't triggers the secret, you gotta shot another wall nearby I can't recall which, though Get down, then follor the path until you face a green pool.

Don't try going there kill the grunts now if you want , but go back to the elevator. Kill whatever you see, and finally, you will see the Nailgun. Lights out. Kill the couple of grunts then get out. Go back to the green pool, push the button on the wall nearby, then go ahead.

This long path has three switches oh, and some enemies also , and you gotta push 'em all. Be careful, because there's a grunt in some balcony which I guess it's the best sniping point of the whole game. Too bad I haven't found how to get there, but you will find a health powerup.

At the ned of the path, to your right looking to the door , there's a biosuit. Look aroud until you see a good path, at the end you'll find a plataform with a hole in the middle. Go into the hole, grab whatever you need, the armor, the go into the teleporter.

Make your way to the door we left after the path with the three switches. Go inside, kill everyone inside, the step into the slipgate to finish the first level. Author: Tim Willits. What do you expect? What a nice picture. Now, I guess you can handle these guys. Below the bridge is a Nails box. Get thru the door. Go up the stairs then pass the bridge.

To your left is the supershotgun, but I really recommend you to wait before going any farther that way. Better go back to the main bridge and go dow the water. To your left Directly below the bridge is a secret room, and your first official Scrag. Go back to the bridge again, to you right is some armor and a grunt, you can get there jumping, but there is actually another way.

But now, go to the door nearby. I don't know how the hell you get there, but there's a teleport pad there Inside you will find some grunts, and the silver door. Since you need a silver key, which you aren't supposed to even know about yet, you can't get inside. Go up the stairs, and below the torch in the first pillar you'll see is a secret Now you go back to where you found the super shotgun, and just storm all over the place until the stairs if you have the quad.

If not, go carefuly, the spike shooters can be really dangerous when surrounded by enemies. At this point you'll see an apparently impossible to get armor. Just shoot the sign in the wall to reveal to scrags and the ladder to get up there and get the thing. Now follow the stairs. Up there you will be greetted by a scrag, an ogre and a good number of knights. When the knights appear, get there and push the switch. Now go find the Ogre and Scrag, and get the silver key.

The door just in front of you will appear, linking this place with the quad damage room. Go there then search for the silver door. Go inside, and be sure that you killed everyone before you step on the switch, because when you step on it you will find a nasty surprise. The best way i've found to take these Fiends out is to step on the switch then go quickly to the nearest teleporter, them shoot them from above.

Remember that if you're playing hard there will be three of them. From them, just follow the path until the arc to finish the level. This is the level on which the first demo plays on. But in Hard you won't find that cleaver Ogre behind the wall, but two Fiends oops. Grab the goodies, go take the Grenade Launcher, kill everything even whatever is already dead , then take a break to start the proper level. Go into the door, take the weapon, shoot the switch You CAN get crushed, you know?

Follow the path, and when you get to the end, quickly turn around and kill the Zombies. They can really take your ass and throw it all round the level, so make sure they stay down. Then turn around, and go into the next section, but don't go far, three Scrags will appear from nowhere, so try to take them out as harmless as you can, because you need all your health now.

Go forward, then shoot the Shambler! And after you kill shoot the Other Shambler! The best way to face them without dying trying it, is to keep yourself at the entrance. Shoot them until they raise their hands, then get the hell outta their sight!

After the onslaught, go and grab whatever you need, be careful of the next scrags. That door needs the golden key Another high-tech item that you haven't seen in your whole caveman-life. The thing is behind you, in fact, look down to the water and you'll spot it or, in my case, since I play in x, some golden thing that looks blockier than a lego festival. Go down and grab it!

I wonder who the hell puts a key in the middle of a chasm, with the door above it with no means of going up Down there you will find lots of zombies. Directly below the door is a passage, go there, and at the end you will end with a hall with a lift. Go up, follow the way, then you will end at the start as weird as it may sound.

You can now make your way to the golden door and make reality the dream of a real use for the dammed golden block, i mean, key. Inside you will eventually find a place with two ogres above. Kill them, go climb the little edges to get upside and push the switch. Kill the Zombies, get into the next door. At the end you will find a place with a switch, push it Dara dararara Keep away from the door or they may even telefrag you. Pass the arc to the next level.

Sugested music: Eiffersucht, by Rammstein. As soon as you enter the door you'll be attacked by a couple of scrags. After that, shoot the two red buttons to lower a plataform with two ogres and some items.

Clear both of them, then follow the path. At the end you will find an bio suit and a couple o'items, plus some scrags, and a wonderful view to you doom. Get the bio suit, then swim to the bottom.

You will notice something that looks like a house I'm beggining to think that's the intention from the guys from id , go inside it, then you will notice, if you look around, a little arrow pointing up. Follow it, kill the ogre, then you'll be able to catch the Super Nailgun. Follow the path, and you will find another "house". Be careful of the ogre that comes from the hole in the floor. Go until the end Knights! Go an press the button that is to your left.

It will open the door and reveal 4 scrags that can beat the living hell out of you if you don't get out of the "cage.

Go into the door you just opened, then crossing the next door you will be able to find the silver key If you look closely it evens looks like a key! You'll hear a sound like a door or a pillar moving. I frankly haven't the faintest idea of what is it. Maybe that's just me hearing things Just before you, it's a Ok, there's a point of the wall that looks quite weird. Above you is a big bridge with some ogres, which may throw down a few grenades, also. Move to the door, kill your buddy, then go right to step on a floorplate.

Now go left to get the armor, then face the scrags and ogre. In that room, as soon as you pass around the item in the bridge, two doors will open with two ogres in each one. Don't mind them yet.

Go into the lift first. Up there you'll find some knights, five floorplates, and three spike shooters. Killing the knights is the easy part, steeping in the switches can provide a few extra holes. Be careful.

Also, in the northeast corner of the room is a Fiend waiting to salute you Just like the 7th Legion. When you step on the five floorplates, two little holes will appear. Kill the ogres down the little holes with the grenade launcher, then push the switch in each plataform. This will give you a message, "A secret cave has opened".

This means you can go find the first secret level, Ziggurat Vertigo. This is quite easy to find, go to the place where you found the "water house", the look around this big pool to find a circle-ish cave, Go there and enter the portal to go to the first secret level. Refer to the section 10 if you need help with it.

To properly finish the level, from the place with the floor plates, follow the stairs, cross the bridge and after the mayhem, go thru the arc to finish. The Objective here is to get into the last floor. First, get off the bridge to the "moat", then search down there for a hole you can get thru. Inside is a Health, and a box of nails. Get out and go to the right to find the ladder to get out. Careful with the "lancelots" there. Go back to the start of the level, then enter the keep.

Watch out for the spike shooters, then look up at the end of the corridor. See the Ogre up there. You gotta reach his place. Get the Rocket Launcher, then go to the right corridor. Hold your breath, then enter the teleport gate. The nice and good gold key it's just in front of you. Grab it, then you will have to face a very tough shambler if you don't have the Super Nailgun with at least, let's say, 50 nails.

As soon as you kill it, two Fiends and a Ogre will appear. Most of the time the ogre will start fighting one of the fiends, so that won't be as hard as it seems. Follow the next corridor until you hit a room with an ogre shooting from an small plataform. Kill it, then well, kill anything there! Follow the narrow wall, then jump into the plataform to get armor.

Go back to the hall where I told you there was an ogre, and you had to get where the ogre was. Do a rocket jump and you can reach it without having to do the mess to get the silver key. If you don't know how to do a rocket jump, it's easy. Look all the way down, then shoot a rocket, and a portion of a second later, jump. If you do it all right, you will jump a with a significant height gain. Get into the pit, kill the ogres, then get out. Go back to the hall where I told you was an ogre, and you had to get where the ogre was.

Now, take the left path. Be careful with the stick there, which will most likely kill you if it hits you. The spike shooter won't start shooting unless you actually enter the room. Inside there you will have to take down some enemies, then go carefully to avoid too much damage.

At the end you will find a long bridge with some wooden beams that go back and forth. If on of them catches you, it will throw you down, and you will have to face a pack of fiends to get out, and there isn't anything worth down there, so I recommend you to try and avoid them. With this on hand, go back to the main hall. Throw yourself down then open the silver door. Press the switch, wait for the lift, go up, open the golden door, hop into the pit, kill ogres, get the hell out of there.

Author: American Mcgee. This stage has a major shortcut you can finish this one in 2 minutes if you're good enough , and it's a major help too since this stage it's very tough. However, the shortcut it's extremely hard to do, and even harder to survive. The problem is to survive after doing it. From where you start, you will see below a couple of ogres.

Kill them. To your right, you will see a seemingly impossible to jump lava pool, and the golden key. Yeah, you're guess it's good as mine. Rocket jump! Here's the deal. This rocket jump it's extremely hard to perform, since the gate it's somewhat small, and the lava pool it's long. Besides it, the problem here is the distance, not the height of the jump.

Try jumping from the very edge of the floor, and good luck. The real problem it's the fact that, when you get the key, a Shambler will appear before you. There's a bridge supposed to be there, so without it, you can't get to safe ground to fight the monster. Shoot it with the Super Nailgun. You can do a normal jump to get to the main hall. There, enter the golden door, and kill the couple there. Press the switch, then prepare yourself.

The floorplate will reveal another Shambler! Luck is that you will have gotten new ammo for your trusty Super nailgun, and you can get armor soon. Steep on the thing, the go forward to get the armor. While the monster is busy trying to hit you with his claws, you go backpedal and shoot him down. After dispatching him, you get into the portal and go face Chton in the next stage.

Go to the path tha has been iluminated, then kill the ogre, press the switch in the wall, and see what Id has for you. That armor looks extremely suspicious, right? Take it nothing special happens. What a waste , then press the switch. A couple of ogres will appear, kill them.

In this room are two things: A Super Nailgun above, which you can reach with a good rocket jump I haven't found a way to enter it yet, and there's a telepad Don't step on the telepad if you don't want to face the scrags. Also, you can rocket jump to get the goodies where you killed the ogres, or jumping from the secret above. After you're finished, go into the hole in the floor. Down there several ogres will appear, and soon another hole will appear. Oddly enough, you can also do a rocket jump here, and avoid the crushing wall later, but that's not really recommended.

Down there, a crushing wall will start avancing, then several ogres will attack. Until you kill them all, you can't get out of the room, so do it, and get out. You will be able to get the silver key, and the path in the main hall which was still dark, will turn the lights on. I first thought "What an amazing discovery!

Ok, go back to the main hall, cross the newly bright room, then open the door. Kill 'em all, then press the switch. A pack of Zombies will attempt to eat you, and the bridge to the silver door will appear. Go there, step on the switch, and go to the main hall, again. Don't you hate these "main Halls"? The bridge to the golden door is there! Go take it, and be careful with the shambler. Open the golden door, kill ogres, press switch, step on floorplate, kill shambler, hop in the portal.

Sugested music: Just like this, by Limp Bizkit. Well, a simple but not easy stage. By the way, where's the bathroom? Don't tell me Chthon doesn't goes to the bathroom! As soon as you get it, Chthon will appear from the lava pool. He's mighty hard in Hard skill, specially because there's no freaking health box at the start like in easy and normal. The way to fry the guy it's to go up, then press the two lateral floorplates, then the central one.

It will shoot a lightning away at him. You have to hit him three times, and he's done for. Keep running to avoid getting hurt by his lava balls. When you beat him, you will be able to go into the next section, just below you. Go inside, and go into the tunnel. At the end is the exit. Enjoy the fireworks, and the victory text.

Now that you have conquered the Dimension of The Doomed, realm of earth magic, you are ready to complete your task. A rune of magic power lies at the end of each haunted land of Quake. Go forth, seek the totality of the four runes! You will appear here again. Go and choose your next episode, in our case, the Realm of Black magic.

Here's where the game starts getting actually hard. Besides, here's where you can find the scariest thing in the game. Enjoy it. It's pretty simple. From the start, go and cross. Kill the enforcers and grunts over there, then get the golden key and watch out for the enforcers. Go back to the start and follow the left corridor to find the golden door.

Follow the left path, then go until you find a ladder. Go up, kill the enforcer and get the armor. Enter the new path, then go down in the lift. Follow the path until you hit the room with a "cage" and at the end is the switch. Push it, then go back, and enter the newly opened path.

Kill the doggies, go up the lift, the next lift, and soon you will find the silver door. Open it, get the Double barreled shotgun, then go into the elevator.

Kill the pack of enforcers, and follow the path. Be careful with the laser guards which can do a significant ammount of damage, and exit this horrible level. This is one of the toughest levels of the whole game, so be prepared. Kill the guy at the start, and follow the path to get out of the cave. Kill the pack of knights, then shoot the two switches to get the bridge down. Hit one, and the door opens watch out for that fiend!

Hit two, and the bridge appears. Even better, jump in the moat, kill the fiend, then go to the left to get a health box. Then make your way to the castle going to the right.

To the side where the face spits spikes, it's the door of the castle. Go look for the golden door which you can't open yet , and go down to the right. At the end of the stairs you'll find a floorplate, step on it I recommend you kill the Fiend from here too.

Follow the path, take the quad, and storm all over, jump the gap, and kill the shambler there It should take of the super shotgun with the quad on , and take the golden key. Now go back and open the golden door. Open it, take down the ogres, and run to the next corridor. The plataform will sink down if you stay on it, so be fast.

At the end you will have to face a good problem: Zombies. You can get a Grenade launcher in the previous level, but I don't recall the place, so you'll have to run and leave them "alive". Down in the park is a Fiend and nothing else, so don't fall down. At the end of the pillars is the exit. It wasn't that hard anyway Sugested Music: Eat your veggies. What's that? First, kill the ogre, and get up to the lift. Up there you will face your first pair of Death Knights, and a ogre.

Go ahead, and go to the right. Then go thru the path, press the switch, and press the next switch following the bridge. The go back to the start and go left, be careful there, and at the end, press the switch, then go to the bridge that comes. Go forth, then left. Catch the golden block key Three ugly Hell Knight will appear.

Then go there again, and look the right wall. Shoot it, and a secret will appear. NOTE: if you go into the water, at some point you will see "The portal lies beyond". This is the secret level. We'll find it later. Go back, and find the golden door back to the place where the Zombies are crying.

Open the door, don't forget to say hi to the Shambler for me, and follow the path! At the end is an elevator, and some spike shooters. Kill the ogre, and stay Clear! The spike shooters will help you, and believe me, you need help. Use F11 to see zoom, and watch the Death Knights killed by the spikes. Sooner or later the shambler will appear, so take it down with your Super nailgun, which you're supposed to pick on your way. Darn it. We're going to find the Well Of Wishes. After killing this hell, go ahead, and stop in the middle, look back where the Ogres are shooting.

Take them both down, and now look at the right corner. There's something that seems like it's moving. Jump there! It's a quad. Now, continue in the small ledge to the right, until you find a hole. Go there, and at the end is another hole, but with water. Don't wet your pants. It's only a picture. You can leave shooting the wall to your left. Go back to the point where we left, and go forward.

To your left it's a room with a switch in the ceiling. Shoot it, and follow the new path, press the switch, then the barrier we found before it's lowered. There's the passage to the Underearth, the secret level. Look further to find the solution. The exit it's at your right. Suggested Music: Trippin', by Godsmack. Gotta love those ambiance sounds Anyway, down to business. Go ahead, then, from the ledge, kill the Knight The Super Nailgun does it nice and easy, and you have to somehow restrict your rockets, as there are LOTS of zombies here.

Then go into the water. To the right, there's a Zombie, and above, several Ogres. Take em all out, be careful if the Scrag comes looking around.

Follow the cave, then run for your life. Equip the Grenade Launcher, then kill everything, and catch the golden K to the right of the entrance. There's a Grenade Launcher if you don't have it already Tough luck for ya. To the left, there's another entrance to some kind of temple.

Is guarded by a helluva lot of enemies, so be careful. There, you can get the Rocket Launcher Enter the corridor, and, if you survive the onslaught, then go to the right until the end, where you will find a switch, which you should press. Go up, then follow the bridge, kill off the Fiends, Scrags and the ogre behind the ladder. Where the ogre was standing, shot the wall, then a secret area with rockets and a health will open. Then, follow the road, until you get to a place with another elevator, and press the switch there.

You gotta jump into the sliding plate, and follow with it until you find a gateway which has many ogres. This part is very tough. You gotta kill them all, but be careful, on the ledge is a Shambler. After that, follow the next bridge, press the switch, and jump where the Shambler was or is , to collect the silver key. Now, get into the plate again, and get into the final place.



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